
Jun 05,1969
Intelligence reports indicate a substantial number of
enemy forces have moved into the Bi Lak valley, but as of yet have not
been located. A well camouflaged encampment and/or a large bunker
complex is probable.
Ground forces must coordinate a search and
destroy mission. Due to high concentrations of AA emplacements in the
surrounding mountains, air support is not likely. Artillery support
will be limited.
Sponsored by:
Age Restriction: 16 years minimum.
There
are only 14 slots available for this event, so it is first come, first
served. Once filled, a waiting list will start.
Registration will open May 5th.Event
will run from 0900 - 1830.
Cost is $30 - $5 when you register, $25
at the Field.
REGISTRATION IS NOW OPEN!!!These are the rules for Operation: White Spark.
They differ from standard TOC rules, so please read carefully.
1.00
Safety
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NO Firing(includes
dry fire) in any zone that is designated at NO SHOOT ZONE or STAGING
AREA. While in these no fire zones, you are expected to have your mag
out of your gun, safety on and have a barrel blocker on your barrel.
No
Blind Firing!!!! You MUST BE ABLE TO SEE YOUR TARGET!
1.1 Safety
Kills
For the safety of all, players who approach an unaware
opposing player within 10' must utilize a "Safety Kill" by calling out
aloud, "BANG!... You're dead" to the opposing player. At that time, the
unaware opposing player must honor the "Safety Kill" and follow
appropriate medic and/or re-spawn procedures. Remember, SAFETY FIRST!...
Engagements within 10' should be avoided at all costs.
2.0
Magazine Restrictions:
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Midcaps
only, 20rd VN preferred,(Combat Sport supply-$52.95/case of 7) long
30rd accepted. Only support weapons will be allowed box mags.
2.1
Grenades/Rockets
As of right now, there are no moving vehicles
on the field, so no nerf rockets or slugs.
BB shower grenades
ARE allowed.
2.2 Weapon Restrictions
at least one of the following (NO, no
rentals will be available.)
M16, M14, M4 (plain with carry handle-no
rails) M60 (any variant) M79 or M203, plain shotguns and M1911 pistol.
3.0
Hit details.
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White
Spark is an immersion event, and as such has different wounding rules.
This is a simulation, not a game.
If you get hit with a single
shot in the:
Finger; Curse from the pain, take cover, retrieve your
medkit and bandage your finger. you cannot use that finger, and you have
a bandage to remind you. Keep fighting. Report your injury after the
action dies down.
Hand or forearm; Call for assistance from anyone.
Hold your kill rag on the wound while your help retrieves a bandage and
applies it. You cannot use your hand if that's where the hit was,
otherwise you can't use that arm. Keep fighting. Report your injury
after the action dies down.
Foot or shin; Same as Hand or forearm,
but you cannot use that leg. Someone must help you to move. Keep
fighting, report your injury, yada yada.
Thigh, upper arm or
chest/abdomen; Medic required. Fall to ground holding your killrag on
your wound, call for medic. The medic will determine the severity of
your wound and act accordingly. It could be minor, it could be fatal.
Neck;
You have 30 seconds to live. Let out an "Ack!" or some such, hold your
killrag to your neck and fall to the ground writhing as you count to 30
in your head. Die.
Head; Collapse where you are, you've just been
killed. Set your kill rag on your head.
If you receive multiple
hits anywhere, it's the same as thigh, upper arm or chest/abdomen, you
need a medic.
This may look complicated at first glance, but it
all comes down to where you get hit. What would a bullet hitting you
there do? Let's emulate that.
4.0 Uniform Requirements:
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OD
green fatigues. Period correct jungles preferred, Combat Sport supply
has them for $50.00 for a complete set. We will accept modern BDU's in
olive drab.
Jungle or Black boots, leather preferred. No tan, earth,
tennis shoe or otherwise kooky footwear.
Steel pot With Mitchell
cover, or OD boonie or do-rag. No Kevlar, MICH, etc.
LBE will either
be M56 pattern (period correct) or ALICE belt, harness, mag pouches and
canteens. I also recommend a butt pack. No MOLLE, velcro, or
otherwise modern gear.
If it's hot and you would like to substitute your top for short sleeves, you must have the proper uniform
t-shirt. OD green or military brown.
We recommend that players play
with long sleeve tops and full pants to avoid scratches, bruises, bug
bites and poison ivy. There are also thorn bushes throughout the field.
4.1
goggles and gear
ONLY ANSI 87.1 rated goggles will be allowed in
the field. Goggles also have to be full sealed and retained by a strap.
5.0 FPS
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*Different venues have
different FPS limits.
450 FPS w/ .20 gram bb NO EXCEPTIONS
All
AEGs, and Bolt Actions, will need to be chronographed before the event
begins.
***You are responsible for knowing the FPS of your weapon.
If you show up and your gun shoots too hot, you will not be allowed to
use that gun on the field. There are no refunds.***
*VELOCITY
REDUCERS ARE NEVER ALLOWED AT MAA OR TOC EVENTS/GAMES.
6.0
Medic Rules
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The designated medic(s)
will receive specific instructions on this, but essentially your fate
lies in a deck of playing cards.
If you are interested in this
position, notify us when registering. Your mission will be keeping you
buddies alive...
7.0 Player Conduct
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All
players are expected to behave in the staging and playing area. Being
said, all players should:
- Adhere to the spirit of the event. This
is a simulation of the Vietnam War, being run as a respectful nod to the
men who fought in it. Please take your role in it seriously.
-
Respect the environment. Trash cans are there for a reason. If you
don't see one, keep it with you 'till you do.
- Animals can't shoot
back, leave them alone.
- Physical contact between players with an
aggressive manner will not be tolerated. Players involved in any
physical aggression will be expelled, suspended or turned over to local
Police.
- We are all friends. Always take care of the guy beside you,
friend or foe. If you have any doubts about a player, don't be shy to
ask if he needs assistance, even if it is just for some water.
-
Players caught stealing will be turned over to law enforcement and
blacklisted from all future TOC events, and the incident will be
reported to all major airsoft organizations, and field owners/operators.
8.0
BLINDMAN RULE
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If
at any point during gameplay you hear the word BLINDMAN, do the
following:
1.YELL BLINDMAN so everyone else around you hears it.
Put your safety on your gun.
2. YELL BLINDMAN so everyone else
around you hears it.
3. Wait for Ref's instructions.
DO
NOT REMOVE YOUR GOGGLES!!!!!
The blindman may be called if
someone is injured or if a player accidentally had their goggles
removed.
9.0 Communication interception. (radio scanning)
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No
personal radios will be allowed at this event.
Anyone with military
RTO experience interested in this position, contact us via PM.
Otherwise this position will be filled.
This is not a game, it is an
event intended to be an immersion to provide a historical experience.
Players will be part of a platoon on foot patrol. There will be a home
firebase, command structure, an RTO on a period radio and medevacs.
Whatever Charlie decides to hide for you remains to be seen...
REGISTRATION IS OPEN NOW!!!CLICK HERE!